With over 7 years of experience in the video game industry, I specialise in asset creation and environment art. My expertise includes developing props, weapons, vehicles, and high-quality materials, showcasing strong technical and artistic skills. I have contributed to AAA titles such as Assassin’s Creed: Shadows, Skull and Bones, and Warhammer.
Beyond art creation, I am passionate about supporting artists and art direction through creative feedback, setting visual goals, and maintaining consistency in content quality. I have experience creating art briefs, style guides, and production process documentation, as well as building tools and pipelines to support both internal and external art production.
I enjoy producing high-quality real-time rendering assets while ensuring efficiency in both timeline and workflow. I also stay up to date with the latest industry trends and techniques, sharing insights with colleagues to foster growth and collaboration.
I worked as a Senior Environment Artist at an outsourced game studio. In this role, my responsibilities included creating both hard surface and organic props, working on modular environments, sculpting assets in ZBrush, and producing high-quality textures using Substance Painter. I was also responsible for creating detailed materials to support visually rich and optimized game environments.