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Balwant Dewasi
Balwant Dewasi
Environment/Props Artist (Ubisoft)
Pune, India

Summary

With over 7 years of experience in the video game industry, I specialise in asset creation and environment art. My expertise includes developing props, weapons, vehicles, and high-quality materials, showcasing strong technical and artistic skills. I have contributed to AAA titles such as Assassin’s Creed: Shadows, Skull and Bones, and Warhammer.

Beyond art creation, I am passionate about supporting artists and art direction through creative feedback, setting visual goals, and maintaining consistency in content quality. I have experience creating art briefs, style guides, and production process documentation, as well as building tools and pipelines to support both internal and external art production.

I enjoy producing high-quality real-time rendering assets while ensuring efficiency in both timeline and workflow. I also stay up to date with the latest industry trends and techniques, sharing insights with colleagues to foster growth and collaboration.

Skills

Environment DesignHard Surface ModelingSculptingPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush

Productions

    • Video Game
      Assassin's Creed Shadows
    • Year
      2025
    • Role
      Senior Environment Artist
    • Company
      Lakshya Digital
    • Video Game
      Skull and Bones (video game)
    • Year
      2024
    • Role
      Mid level 3d artist
    • Company
      Ubisoft
    • Video Game
      Warhammer_Age_of_Sigmar:_Realms_of_Ruin
    • Year
      2022
    • Role
      Senior Environment Artist
    • Company
      Lakshya Digital

Experience

  • 3D Environment Artist at Ubisoft
    pune, IN
    July 2023 - Present

  • Senior Environment Artist at Lakshya Digital
    Bangalore, IN
    August 2022 - July 2023

    I worked as a Senior Environment Artist at an outsourced game studio. In this role, my responsibilities included creating both hard surface and organic props, working on modular environments, sculpting assets in ZBrush, and producing high-quality textures using Substance Painter. I was also responsible for creating detailed materials to support visually rich and optimized game environments.

  • Junior 3D Artist at Core3D Game Art
    Jaipur, IN
    January 2021 - December 2021